This means that you have to plan your experience spending and your purchases. It doesn’t allow you to grind, and the choice of certain dialogue options or gameplay decisions will often cause a mission to no longer be available. Befitting a sandbox, it doles out experience and money only at the completion of a mission. However, Bloodlines is based on a tabletop role-playing game, which means it has incorporated an experience system. At certain points in the story, you get the ability to progress to other sections of the city. Each mission generally involves a combination of dialogue options with major NPCs, and attempting to either play stealthily or fight your way through some enemy-laden territory. Throughout these areas, you find an assortment of side quests and story missions. The best way I can describe the game’s genre would be “role-playing sandbox.” The game allows you to pick a character type (different types have different powers available to them), and then gives you five areas of a city to play through. Vampire: The Masquerade – Bloodlines is pretty much everything I’ve ever wanted in a video game.
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